Advance offered some bonus content along with a new translation and added humor, which, along with Bartz and Exdeath appearing in Dissidia, made its increasingly-positive reception possible. In 2006, Square Enix released Final Fantasy V Advance for the Game Boy Advance a near-perfect port of the original Super Famicom cart. When it finally met with re-release on the PlayStation (as one-half of Final Fantasy Anthology in 1999), the glacial load times and poor translation prevented people from enjoying it the way they should. Ultimately, however, the 1992 version for the Super Famicom remained exclusive to Japan and was only made available to English-speaking gamers years later as a fan-translated ROM. At one point, there were plans to market the game as Final Fantasy Extreme to contrast it to the softer Final Fantasy Mystic Quest, a game created specifically for the western market. Squaresoft were hesitant to release the game outside of Japan, believing the job system to be too complex for western audiences. Active skills such as magic still need to be equipped. the Monk's " Counter", the Samurai's " Shirahadori", or the Ninja's " Dual-Wield". Mastering any job grants a Freelancer all of the stat boosts and passive skills from said job, e.g. (It doesn't really amount to anything beyond who moves first when sharing a job.) You assign them jobs to endow them with stat boosts and skills, but with a twist: Skills mastered by one job can be equipped on the empty 'slot' of another. Without a Job Crystal equipped, there's only a 2-4 point difference in stats between them, aside from Faris who's the requisite Mario. The game featured a refinement of Final Fantasy III's job system: All four "Freelancers" (previously "Onion Kids") are carbon copies of each other in battle. Now, the madman is looking to return and conquer both worlds. In the past, he came scarily close to destroying his homeworld, only to be stopped and sealed away by a team of warriors. The heroes discover that the destruction of the crystals is part of a dark warlock's plan to escape his imprisonment. Krile Mayer Baldesion, a Nature Hero who resides on another planet.Faris Scherwiz, a seemingly-pretty-boy pirate who joins for personal reasons.Galuf Doe, an amnesiac old man who awakens at the crash-site with a Gut Feeling saying he need to find the crystals.Lenna Charlotte Tycoon, a Princess who is alarmed by the disappearance of her father, which coincides with a meteor crashing just outside their kingdom.Bartz Klauser, a wanderer most often accompanied by his trusty chocobo, Boko.They each gain powers from the spirits of ancient heroes contained within the crystals, hence the job-changing mechanic. Per usual, the crystals that sustain the forces of nature are under attack, which unites four strangers in a quest to preserve them. The fifth entry into the bladder-weakeningly popular Final Fantasy series, and the second 16-bit game, released in 1992.
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